A Game of Impossible Governments

195-0World Draft Game

Pick five people to build your cabinet. Give them jobs, let the campaign unfold, and see how close you get to conquering all 195 nations. It is a bad idea on purpose.

Unlimited intel

Classic Draft

Live candidates · Respins allowed

The five jobs

Your team needs a leader, a deputy, a commander, a voice, and someone who can keep the money moving.

🎖️

President

🤝

Vice President

⚔️

General

📣

Propaganda Minister

💰

Treasurer

The Premise

What is 195-0?

195-0 is a short strategy game about putting an unlikely cabinet together. Each person comes from a country and a category, and each appointment changes what your team can do. Your job is to make the best use of the names in front of you, then see whether the result can conquer every nation on the map.

The people in the draft are there for the game, not as a serious forecast of how anyone would govern. A politician may be the obvious President, while a pop star could make sense as Propaganda Minister. You get limited information and one decision at a time.

A new run starts with an empty cabinet and ends after five appointments. You do not need a rulebook before playing. A first attempt takes only a few minutes.

Your Campaign

How 195-0 works

01

Roll a Situation

Each round draws a category and a country. That pairing tells you what kind of candidate to expect and sets the context for the decision.

02

Review Six Candidates

Six candidates appear together. Look at the category, the country, and the jobs you still need to fill. A good candidate for one position may be a poor choice for another.

03

Assign Their Roles

Confirm one person, then choose one of the available roles. The appointment is permanent for that run, so check the open positions before you commit.

04

Simulate the Conquest

After five rounds, send your team into the field. 195-0 gives you a score, an outcome, and a short account of how those appointments performed together.

Appointments

The five jobs in 195-0

You cannot change an appointment after it is made. Check the open seats before you choose.

President

The President is the public face and main authority of the cabinet. Politicians and Dictators fit this job best. Military Commanders and Billionaires are reasonable alternatives when the round gives you no obvious leader.

Vice President

The Vice President supports the President and has no single dominant category. It is a useful place for a solid candidate who does not fit the other four jobs as cleanly.

General

The General handles the military side of the campaign. Military Commanders and Dictators fit best, with Wrestlers and Athletes as workable substitutes.

Propaganda Minister

This role manages the story your government tells about itself. Pop Stars and TV Hosts are the strongest matches. Rappers, Comedians, and Poets can also make sense.

Treasurer

The Treasurer handles the money behind the campaign. Billionaires and Politicians fit best. Thieves can earn a smaller bonus, but the rest of the team may matter more.

The Verdict

How 195-0 scoring works

The score is capped at 195. It combines several small decisions, so one excellent appointment cannot fix every weak one.

Role Fit

The game compares a candidate’s category with the demands of the assigned position. A closer match adds more to the starting score.

Cabinet Balance

Leadership, military power, money, and public influence all matter. A specialist helps most when the rest of the team is balanced.

Global Alliances

People from two represented nations can add a small bonus. Three or more represented nations add a larger one.

Unexpected Consequences

Some choices are funny because they are terrible. A small battlefield variation means similar teams may finish on different numbers.

Practical Advice

A few ways to pick

01

Protect the Important Seats

The General and Treasurer have clear penalties for bad fits. Save a strong military or financial candidate for the seat where that category helps most.

02

Keep Authority in the Room

A team with no Politician, Dictator, or Military Commander loses part of its score. Keep one authority figure for a stronger base.

03

Use the Country Bonus

When two candidates are otherwise close, choosing a new country can improve your global bonus.

04

Leave Room for Odd Ideas

Make one sensible team, then make an appointment that looks ridiculous. The result may explain why the joke worked better than the plan.

After the Draft

Read your 195-0 result

The result is a short report on the cabinet you built. The number shows how close the campaign came to the 195-0 goal. The outcome title gives the number some context, and the description points back to people in your team.

A 195-0 run takes only a few minutes. Remember what worked, start again, and try a different plan. The category and country change from round to round.

Field Notes

Questions about 195-0